Those new explody zombies are brutal to a base.
Requires 4 polish to upgrade blocks now.Īlso, to make it actually worth it, I made Stainless Steel blocks tougher, both in HP and explosive resistance.
Here is a new rebalanced version for those who like a little more challenge.
Google changed the drive urls, but the above one should still work, in case it doesn't here's the full new url:
Thanks to bodysalvage for this work! Glad to see the mod being used! Now featuring Localization and crafting in bulk. Adds a new SteelPolish item craftable in the chemistry station. I don't know if this still works (I know they wanted to change it so that it wouldn't), but if you just build a base under ground and have a long tunnel to get into it, the zombies will just run around above you but they won't dig down.Here's a small mod I put together to bring Stainless Steel back to the upgrade path after Steel.
Mods 55,696 Downloads Last Filename 7 days to die Alpha1. You can just have a gap you jump over to get in and out of your base.Īlternatively you can just dig down and have your base be at the bottom of a big hole, but as I recall the zombies won't all die from just one fall. 1 Required Items 4 Repair 5 Scrapping The Steel Sledgehammer is a tier 3 sledgehammer - a.
you can have a few layers of these so they're dead before they get to you. They'll fall to the ground and take damage. If the only way to get to you is to run off of a tall wall they'll do it. So make the outer walls of your base have a path that they can just run up, but have your walls be tall. Zombies will eventually smash through anything, unless they can just climb on top of it. The Hunter Mod: Special Damage: Increases damage to living beings. To remove a stainless steel block, it can be upgraded to a hay bale using 10 grass fibers and any upgrading tool. It also makes bedrock equal to stainless steel's structural integrity, so this change will not affect building stability. Rad Remover Mod: Special Damage: Temporarily disables regeneration ability of radiated zombies. This mod changes the material property of stainless steel to bedrock, making it indestructible. Fortifying Grip Mod: Health: When health is below 50 gain additional health regeneration. But as I recall here's something you might want to experiment with if you don't like constantly rebuilding your base. Ergonomic Grip Mod: Health: Decreases melee stamina usage and increases weapon handling of bows. Not really as an answer to your question. I just want to know if I go through the trouble of burning steel ingots on my walls that it will actually stay and not get slapped out of existence by a skanky nurse with face rot. The idea of having saiyan zombies that just punch through anything and everything in fairly short order is a bit disgusting. I am honestly shocked the ceiling and roof didn't start to fall out from under us. Tons of the walls inside the base are gone. To spawn an item, type GiveSelf into the console, followed by a space and the ID of the item you wish to. These item codes are up-to-date for the latest version of 7D2D on Steam (PC / Mac). More metal spike traps if they get past the blades.Ī 2 block reinforced concrete wall with vault doors serving as a barrier before they get to the base itself.Īnd four people standing ontop of the base firing into hordes and hordes of zombies.Įnd of the night, and the entire front of the barrier wall is gone, entire front face of the base is gone. On this page you can find a searchable list of all 2127 7 Days to Die item names and IDs for use with the GiveSelf console command. 5 12s 6d best bars at 5 2s 6d steel sheets ( singles ), 7 7s 6d. The moat leads to up ramps at the front so all the zombies come to the front.ĭual spinning blade traps at the top of each ramp. The Kairo, 13,000 qrs, shipment within twenty - one days due to higher. Got a dry moat around the place filled with metal spike traps. I've only been playing the game for a few days, just finished day 49.